JamesPattonResume.doc                                                          JamesPattonResume.pdf      

Objective

            To be employed as a 2d/3d Artist in an inspirational and creative environment to grow and reach the greatest potential I can achieve while following my passion in life.

 

Education

          Full Sail University                                                                                       Winter Park, FL

Associate of Science Degree

Jan 2004 - Jun 2006

Computer Animation degree majoring in Game Character and Scene Design with a minor in preproduction.  

 

Lansing Community College                                                                         Lansing, MI

Illustration and Graphic Design                                     

Aug 2000 - Jan 2002

During this time I studied Traditional Art with my main focus in Anatomy Studies and Graphic Design.

 

Work Experience

            Aegis Technologies, Inc                                                           Huntsville, Alabama

2D/ 3D Artist

September 2008 – Present

My responsibilities have been modeling and texturing 3d assets for use in the commercial and military, government databases. I have helped design a workflow between Maya and Multi-gen Creator to increase quality and speed up productivity along with Maya training and tutorials for staff which have included modeling, texturing and rigging techniques for real time characters and environments.

 

Blue Street Studios                                                                  Huntsville, Alabama

Texture Artist

November 2007-July 2008

 Lead Artist

July 2008-September 2008

My position at Blue Street Studios specialized in texture painting for an unannounced PC game in the Torque Engine. Overtime it expanded to include creating 2d concept art, 3d character models, texture, rig and animate 3d assets for a web based game created with the Unity Engine. I was also highly involved in coordinating with the programming and design teams to produce the assets needed as well as the UI art creation for both game projects.

 

Phoenix Concepts, LLC                                                            Madison, Wisconsin 

X Shift Game Developer

2D/3D Artist

March 2007- November 2007

I was the Lead Artist for the game project titled “X Shift Online, a science fiction MMORPG. I was responsible in helping steer the game from a 2d isometric game onto the path of a fully involved 3d game project. I was involved in the design and concept process producing storyboards, concept art, 3d pre-visualization. I coordinated with other artists on the project leading the art team, created 3d assets, concept art, texture, and rigging.

 

Wild Fire Games                                                                       Online Mod Group

2D/3D Artist

April 2007- November 2007

I helped out with the production of "0 A.D." as a 3d modeler and texture artist for the environment assets. Coordination with the Art director to make sure the assets were historically accurate and to the concept art created.

 

John Robert Brown Productions

Film Production   ” Dead Red Rose”                                      Orlando, FL      

Storyboard Artist

Dec 2006 – Feb 2007

During this project I was the films storyboard artist for the majority of the movie I worked closely with the Art Director to sketch out thumbnail, to production ready panels for the filming of the movie being shot for production titled, “Dead Red Rose”

 

 

Artistic Knowledge

     Graphic Design

     Storyboarding

     Clay Sculpting

     Painting

     Illustration

     Anatomy Study

 

 

Software Knowledge

    Maya

    Photoshop

    Painter

    Mudbox

    Zbrush

    Deep Paint 3D

    3D Coat

    MultiGen Creator